Member-only story
BQN, Lettuce and Tomato
If you’ve read Part 1 or if you’re just curious to know how to setup your BQN environment, then you’ve definitely come to the right place.
The Compiler
In Part 1 we talked about what BQN is and how I’ve discovered it. In this part we will get a working setup going so that in the next setup we can focus on learning the basics of BQN.
First thing you’ll need is the BQN compiler. I chose the C compiler as it is AFAIK the fastest implementation of BQN.
After checking out the repository, you’ll have to build the project using the instructions you can find on the README page and add the built binaries to your PATH.
The Keyboard
As BQN makes heavy use of unicode characters that are near impossible to type in via a regular keyboard, I strongly advise the use of a keyboard layout.
You can find the Mac version here. Once you’ve installed it, you can add the BQN layout as you would add keyboard for any other language on a Mac and you should be able to easily switch between keyboards.
